Larin

Larin, formerly known as Farlyon or Dragon Tooth. Larin is one of the major kingdoms on Tealon and wealthiest. Their kingdom is mainly composed of magic users such as wizards and sorcerers, they are known to have a great amount of power over magic, making their army a formidable opponent to other nations. Larin is still a very trusted nation and deeply aids distraught nations that are in need like Alemere. Larin is in good stance with the nearby Dominion of Evisos and are allies in arms together whenever warfare is culminating in the two nations. Larin is ruled by Lady Anesa. & the Council of Ideals.

Description
Larin is mainly revolving around peace and diplomacy, wishing not to intentionally cause any wars and avoiding conflict whenever possible. Larin’s collection of artifacts and mythical tomes makes the kingdom a main target in raids as other kingdoms wish to steal these artifacts and tomes for their own gain and power. Larin stores these artifacts and tomes in secure vaults which are in secretive locations around Tealon, but many are in their own vault, hidden beneath their Empire. Many people go to Larin’s temples and academies to train their magic power, making Larin an Empire revolving around magic. Aside from their magic, Larin is a beautiful city with little to no crime rate. Their housing is very good and Larin has many farms like the Windfields, which makes their agriculture stable and secure, meaning that pretty much everyone has access to food. Larin seems like an ideal place to live with many markets and shops around, their city is growing rapidly. Their trade markets are very high, being the main producer of magic weapons, spell books and potions throughout Tealon.

Additionally, Larin is the main producer of all currency throughout Tealon. This means that all Welds, Silpens and Nains come from inside Larin's walls.

Defense
The outer walls of Larin are 5 metres thick, 12 metres high. There are statues carved within the walls that stick out slightly. These statues are called "Guardians" and are able to be 'awoken' to defend the city or serve the Lady herself. They wield large spears that contain an unknown green gem within them that seems to help them use magical abilities to assist them in defending the city. These range from blasting rays of explosive beams at enemies to summoning barriers. Guardians are 12 metres tall and are made completely of stone. When being awoken, they radiate a green glow that shines through their eyes and through the cracks of their body. At the back of the Guardians' heads, they have a circular indent containing a large green gem that acts as a weak spot for the Guardians. If struck enough, the gem will shatter, causing the Guardian to die. There are a total of 20 dormant Guardians within the outer walls of Larin. Aside from Guardians, Larin's outer walls are lined to the brim with multiple patrols, as well as archers keeping a lookout. There are ballistas in every watchtower, and molten oil is readily available to pour on any unfortunate invaders deciding to attack the city.

History
Larin’s foundations came to exist within the Flaming Age and were one of the earliest kingdoms formed during this time. Its original ruler and leader Demisces; along with a few of his loyal people, formed the Kingdom of Larin in the Western Union comprising of the Alemere as well, also known as the Union of Farlyon (Larin and Alemere). Demisces had high ambitions and eventually built it up into a thriving kingdom. Larin gained its power very early on, unlike other kingdoms. It had an abundance of resources at its disposal, including magical artifacts which Demisces had found during his times of adventure. Larin’s city became popular sometime around 346 TA. This is when a major plague hit Tealon, called the Ash Plague. At the time, Larin was known to be based on magic, so many people went there in hopes that magic could cure the Ash Plague, and they were right. Hundreds of thousands of people migrated to Larin’s cities and towns, searching for any mages or healers to cure them of this horrible disease. This caused Larin to call upon all of its mages and healers to tend to the sick, also causing an influx of academy enrollments, forcing academies to close their doors and block out further enrollments because there were simply too much. Around 350 TA, the Ash Plague ended. It is estimated 8 million lives were saved by Larin’s magic users. At the end of the plague, many people who were affected by the plague chose to stay in Larin, seeing it is a safe place. The once small kingdom of Larin, now a popular safe haven.

The Trade Route through Glenrock
Emesold Trade Route: In the Thriving Age, Larin had a huge mountain range surrounding it known as Glenrock Valley, which made trade routes extremely difficult to navigate and it took a VERY long time to get its trading resources to other kingdoms. As a result, Demisces had a huge tunnel dug through the mountain, known as the Emesold Trade Route. This project took two months, with the help of Larin’s people as well as magic. The Emesold Trade Route was extremely efficient, getting resources to other kingdoms in a matter of days, even hours. Because of this, Demisces decided to expand the Emesold Trade Route to other kingdoms, so he ordered his people to dig down and build tunnels stretching far and wide to reach many of its allies. The reason behind this? Safety and efficiency.

At the time of the Emesold Trade Route there were an abundance of bandits and criminals roaming around Tealon, ambushing trade carts and such. As a result, many kingdoms at the time were using a lot of money to escort their trade carts around, some of the less wiser kingdoms even spending more money to protect their trade carts than they actually gained. Word of the Emesold Trade Route started spreading, so a wide variety of kingdoms offered Larin a good amount of money in order to safely use the Emesold Trade Route. Of course Larin accepted these deals, though the Emesold Trade Route isn’t the only thing which made Larin rich.