Headhunter's Association

Description
The Headhunter’s association is based in the city of Larin. They have a building within Larin that acts as the center of all operations they carry out. It is legalized by Larin to hire mercenaries from within the Headhunter’s Association, as it pays money to the government of Larin every time someone hires a mercenary. Of course, being based in Larin, it is known to be formal. The rules state that you are not allowed to hire a hit on any royal, important figure or politician in any kingdom or empire, due to political unrest and reasons that could start a war. The leader of the Headhunter’s Association, who shall only be known as “The Head,” can authorize protections to be carried out on certain people, and therefore ban mercenaries from being able to kill that target. If a mercenary is caught breaking one of these rules, or a person has tried to hire a mercenary for doing such thing, they will be imprisoned, tortured or killed. The mercenaries at the Headhunter’s association range from beginner to expert mercenaries who always succeed in their jobs, though be wary, the price is quite expensive.

Beginner Mercenary [Not a damn Nain - 45 Silpens] Enlisted 2,000 mercenaries
Mercenaries who have just enlisted within the Headhunter’s Association and are looking to advance through the ranks. These mercenaries are a gamble, they could either be extremely talented or they are extremely bad at their job.

Average Mercenary [2-5 Welds] 560 Known Average mercenaries
Mercenaries who have been in the Headhunter’s Association for around two years and have done their job multiple times and are used to it. They know most locations and are quite skilled.

Expert Mercenary [15-30 Welds] 240 Known Expert mercenaries
Mercenaries who have been in the Association for about 5-10 years. These mercenaries are more skilled than the rest and know almost every single location there is out there. They are very skilled in their job and will almost never fail.

The Headhunters [50-100 Welds] 15 Known Headhunters
Servants of “The Head” these mercenaries can be hired by anyone for the right price. These are mercenaries who have been in the Association for 15-20+ years. They are the best of the best, never leaving a trace and always killing with a silent method. They are untraceable and they do not exist. They will never fail and if on a VERY rare occasion they do, they will be tortured for months, years and then killed by “The Head” themselves. These mercenaries will not fail and they know their life depends on whether they successfully kill their target or not. These Headhunters are earned their own formal title.

Banned Targets

 * Royals
 * Any kind of ruler
 * Clan leaders
 * Significant people
 * Political influencers
 * Targets who may have an impact on diplomatic alliances/stances

Guarding the Guild
Sometimes, Friends of the target may be a bit upset that their friend was killed. As such, the guild has permission from the Lady herself to kill anyone inside or near the guild who may pose a threat. Additionally, Larin's city guard do extra patrols around the guild, just to make sure no one causes trouble. Should anyone try and raid the guild, or, try and burn it down, it would be unwise, as almost every person within the guild kills people for a living.

Hiring Protection

 * 12 Hour Protection [2 Welds]
 * 24 Hour Protection [4 Welds]
 * 3 Day Protection [12 Welds]
 * 7 Day Protection [28 Welds]
 * 1 Month Protection [80 Welds]

For protected individuals, no assassinations are to be placed upon them by the association. Any assassination placed on the target will be denied. Additionally, 2 Average Mercenaries will accompany the individual and guard them, wherever they go. Average Mercenaries are the standard guards, for above, customers must pay extra.


 * Expert Mercenaries [30 Welds]
 * Headhunters [50-100 Welds]

Note that some Headhunters will deny being a bodyguard for an individual, as they do not like doing it.

The Head
"I don't want another, my wife was the only one for me. She was the love of my life, and with love comes with loss. It's part of the deal, sometimes it hurts but in the end it's all worth it. There really is no better gift than love." - The Head

The leader & founder of the Headhunter's Association, only formally known as "The Head," is a figure who is rarely seen by anyone. If on occasion his presence is spotted, he will always be wearing a white mask and followed by a few of his loyal Headhunters. He is known to be a skilled duelist and a master assassin, capable of killing anyone with almost any method. Not many people know about his past, as people only noticed him after he founded the Headhunter's Association. Rumors have it that he has never lost a duel, and in the end, his opponents always end up paying the price for challenging him and wasting his time. A good tale people tell at the Association is that on one occasion, a member of the public came into the Association and asked to hire a Headhunter to kill The Head. Every Headhunter declined, one stating: "No money can buy me to even attempt to kill him. If i try, I die. If I fail, I die. No fool would accept your contract. Maybe you can have some luck with beginner mercenaries." Afterwards, The Head came into view, asking the member if he would like to challenge him himself. Obviously, the member declined and left the building. He was never seen again. It is unknown whether or not this actually happened, but is a sort of joke story the mercenaries at the Association tell to their colleagues.

The Head is known to be a cold and quiet individual who prefers to spend time in solitude. He doesn't talk often, and when he does, he speaks the bare minimum required. He can come off as someone who has little to no emotion, but this was not always the case. It is believed the Head originally had a wife, whom of which was killed during a resentful attack on him. It is said that the assassins entered his home and ambushed the Head in his sleep. He fended them off, and in an attempt to protect his wife and lead her to safety, she was killed. Since then, the Head no longer has any close relationships with anyone, nor does he have much contact with anyone. He spends his time in a solitary manor, located somewhere in the Hilbery Woods, and is accompanied only by house-keepers and guards (the Head's Guards).